[Osx-nutters] dev for iPhone

David Cake dave at difference.com.au
Wed Jan 10 05:43:02 CET 2007


At 9:09 PM -0600 9/1/07, rogerhoward at rogerroger.org wrote:
>On Jan 9, 2007, at 8:52 PM, David Cake wrote:
>
>>	Yeah, I am very excited about the dev possibilities for this, 
>>even if its a different processor architecture, and much of what we 
>>think of as OS X is missing.
>>	I would be considering
>>- tricks with CoreAudio effects/analysis of voice mail etc, 
>>presuming it supports Audio Units.
>>- games based on multi-touch, and the accelerometer, any maybe some 
>>social networky aspects - you could create games that run on no 
>>other platform. Give it away free and then sell overpriced 
>>expansion packs downloadable over the network.
>>- communications apps that work by having your phone talk to the 
>>the nearest mac.
>
>Is it true it has an accelerometer like the newer portables? If so, 
>it's gonna make a great platform for QuicktimeVR content too :)

	I don't know how good the accelerometer is, but it does auto 
sense device orientation (ie portrait/landscape).
	I like the idea of a rolling marble game, if the 
accelerometer was really good.
	Cheers
		Dave


More information about the OSX-Nutters mailing list