[Osx-nutters] dev for iPhone
David Cake
dave at difference.com.au
Wed Jan 10 05:43:02 CET 2007
At 9:09 PM -0600 9/1/07, rogerhoward at rogerroger.org wrote:
>On Jan 9, 2007, at 8:52 PM, David Cake wrote:
>
>> Yeah, I am very excited about the dev possibilities for this,
>>even if its a different processor architecture, and much of what we
>>think of as OS X is missing.
>> I would be considering
>>- tricks with CoreAudio effects/analysis of voice mail etc,
>>presuming it supports Audio Units.
>>- games based on multi-touch, and the accelerometer, any maybe some
>>social networky aspects - you could create games that run on no
>>other platform. Give it away free and then sell overpriced
>>expansion packs downloadable over the network.
>>- communications apps that work by having your phone talk to the
>>the nearest mac.
>
>Is it true it has an accelerometer like the newer portables? If so,
>it's gonna make a great platform for QuicktimeVR content too :)
I don't know how good the accelerometer is, but it does auto
sense device orientation (ie portrait/landscape).
I like the idea of a rolling marble game, if the
accelerometer was really good.
Cheers
Dave
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